首页> 外文会议>ASME world conference on innovative virtual reality 2010 >EVALUATION OF PHYSICAL SIMULATION LIBRARIES FOR HAPTIC RENDERING OF CONTACTS BETWEEN RIGID BODIES
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EVALUATION OF PHYSICAL SIMULATION LIBRARIES FOR HAPTIC RENDERING OF CONTACTS BETWEEN RIGID BODIES

机译:刚体之间触觉渲染的物理模拟库的评估

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Haptic rendering has opened a new range of virtual reality applications, enabling a human user to interact with a virtual world using the sense of touch. This kind of interaction enables to enhance applications such as computer-assisted design, where 3D manipulations are part of the system. However, building an application with an accurate haptic feedback is still challenging, especially for interactions between rigid bodies, where stiff contacts can only be displayed with a high simulation frequency.rnThis paper presents the possibilities of implementation of a modular haptic display system that relies on two main components: a physical simulation part and a haptic rendering part. For that purpose, we define a generic coupling approach that enables to perform haptic rendering using admittance haptic devices, through a scaling interface that cleanly separates the physical simulation and the haptic rendering system of units. Four physical simulation libraries are evaluated with respect to haptic rendering quality criteria, based on their behavior in four discriminant test cases. We show that the proposed approach leads to a modular, generic and stable haptic application.
机译:触觉渲染开辟了一系列新的虚拟现实应用程序,使人类用户可以使用触摸感与虚拟世界进行交互。这种交互可以增强3D操纵是系统一部分的应用程序,例如计算机辅助设计。但是,构建具有精确触觉反馈的应用程序仍然具有挑战性,特别是对于刚体之间的交互而言,刚性接触只能以较高的仿真频率显示。rn本文提出了依赖于模块化触觉显示系统实现的可能性两个主要组件:物理模拟部分和触觉渲染部分。为此,我们定义了一种通用的耦合方法,该方法可以通过一个将物理模拟和单位的触觉渲染系统完全分离的缩放接口,使用导纳触觉设备执行触觉渲染。根据四个触觉渲染质量标准对四个物理模拟库进行评估,基于它们在四个判别测试用例中的行为。我们表明,所提出的方法导致了模块化,通用和稳定的触觉应用。

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