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TOWARD A GRID-FREE SIMULATION OF FLOW IN ENGINES

机译:迈向发动机流量的无网格模拟

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A grid-free numerical method based on the Lagrangian randomvortex element and boundary element methods has been developedfor the simulation of unsteady flow in three-dimensional domainswith moving boundaries of the type observed in IC engines. Forthis purpose, the computational domain is decomposed into a thinregion near the boundary and a remaining domain interior. Theevolution of vorticity in the interior is obtained by the Lagrangianvortex element method. The vorticity in the boundary region i sdiscretized using thin vortex tiles, and its evolution is obtained bya Prandtl-like approximation of the governing equations.Simulations using this approach have thus far been limited to flowin simple geometries, because tile-tile interactions were formulatedfor rectangular tiles only. In this paper, we present an extended tilegeneration and evolution mechanism which allows inter-tileinteraction for any polygon shape for the tiles. This developmentsets the stage for obtaining grid-free simulations of flow incomplex engine geometries. We demonstrate the feasibility of thenew formulation using an example problem of intake flow inside acylinder connected to a harmonically driven piston and an offcentered,tilted port at its ends - with and without a valve.
机译:已经开发了一种基于拉格朗日随机涡旋元素和边界元素方法的无网格数值方法,用于模拟在IC引擎中观察到的具有移动边界的三维域中的非恒定流。为此,将计算域分解为边界附近的细区域和剩余的域内部。内部的涡度演化是通过拉格朗日涡元素方法获得的。边界区域的涡度通过薄涡旋瓦片离散化,其演化是通过控制方程的Prandtl近似得到的。到目前为止,由于矩形的瓦片-瓷砖相互作用被公式化,因此该方法的模拟仅限于简单几何形状的流动。仅瓷砖。在本文中,我们提出了一种扩展的图块生成和演化机制,该机制允许图块的任何多边形形状相互间交互作用。这一发展为获得复杂发动机几何形状的无网格仿真奠定了基础。我们通过一个示例性问题来论证新配方的可行性,该示例性问题是在与谐波驱动活塞相连的acylinder内部进气流以及两端带有偏心倾斜端口的情况下进行的-有无阀门。

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