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Flexible Behavior for Worker Units in Real-Time Strategy Games Using STRIPS Planning

机译:使用STRIPS计划在实时策略游戏中为工人单位提供灵活的行为

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摘要

In this paper we investigate how STRIPS planning techniques can be used to enhance the behavior of worker units that are common in real-time strategy (RTS) video games. Worker units are typically instructed to carry out simple tasks such as moving to destinations or mining for a type of resource. In this work we investigate how this interaction can be extended by providing the human player with the capability of instructing the worker unit to achieve simple goals. We introduce the "Smart Workers" STRIPS planning domain, and generate a series of planning problems of increasing difficulty and size. We use these problem sets to evaluate the conditions under which this idea can be used in practice in a real video game. The evaluation is performed using a STRIPS planner that is implemented inside a commercial video game development framework.
机译:在本文中,我们研究了STRIPS计划技术如何用于增强实时策略(RTS)视频游戏中常见的工作人员行为。通常会指示工作单元执行简单的任务,例如移至目的地或挖掘某种资源。在这项工作中,我们研究了如何通过向人类玩家提供指导工人单位实现简单目标的能力来扩展这种互动的方式。我们介绍了“智能工作者” STRIPS规划领域,并产生了一系列难度和规模越来越大的规划问题。我们使用这些问题集来评估在实际的视频游戏中可以实践该思想的条件。使用在商业视频游戏开发框架内实现的STRIPS计划程序执行评估。

著录项

  • 来源
  • 会议地点 Ioannina(GR)
  • 作者单位

    Department of Informatics and Telecommunications, National and Kapodistrian University of Athens, Greece;

    Department of Computer, Control, and Management Engineering Sapienza University of Rome, Italy;

    Department of Informatics and Telecommunications, National and Kapodistrian University of Athens, Greece;

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  • 正文语种 eng
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