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THE DIFFICULTY OF REMOTELY NEGOTIATING CORNERS

机译:远程谈判角的难度

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摘要

Remote navigation, popular in computer games and prevalent in areas such as clinical medicine and teleoperations of robots and drones, uses human-computer interfaces for control. Usability studies of remote navigation interfaces require good metrics for evaluating interfaces, assessing users' capabilities, and determining the difficulty of the navigational task. We studied the time proficient users took to navigate virtual hovercrafts through virtual hallways with corners of various widths and discovered that the time to negotiate corners is inversely proportional to corner width. We derive and evaluate two models for the index of difficulty for negotiating corners. Both models fit the data well, with r~2 greater than 0.85 for the mean time to negotiate corners verses corner width.
机译:远程导航在计算机游戏中很流行,在诸如临床医学以及机器人和无人机的远距操作等领域很普遍,它使用人机界面进行控制。远程导航界面的可用性研究需要良好的指标来评估界面,评估用户的能力以及确定导航任务的难度。我们研究了熟练用户在具有各种宽度的拐角的虚拟走廊中导航虚拟气垫船所花费的时间,并发现协商拐角的时间与拐角的宽度成反比。我们推导并评估了两个模型的谈判难度指标。两种模型都很好地拟合了数据,r〜2大于0.85,这是协商拐角与拐角宽度的平均时间。

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