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Cornering Law: The Difficulty of Negotiating Corners With an Unmanned Ground Vehicle

机译:转弯法:与无人驾驶地面车辆谈判弯角的难题

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Objective: We investigated skill development and workload of pilots driving teleoperated unmanned ground vehicles (UGVs) through different apertures and viewpoints using the cornering law. Background: Due to technological and cost restraints, humans are still needed for tasks involving UGVs. Operators of teleoperated UGVs are likely to have less situation awareness and thus are more prone to getting stuck or damaged when negotiating apertures. To our knowledge, the operation of physical UGVs through corners has not been examined.Therefore, a better understanding of cornering a teleoperated UGVs is imperative. Method: In Experiment I, 20 novice participants repeatedly teleoperated a physical UGV using a third-person overhead view through apertures that varied in width. In Experiment 2, 18 additional novice participants completed a similar task but used a first-person view. Results: Participants' performance increased (i.e., faster cornering times and less collisions) over sessions. The cornering law successfully modeled the effect of different aperture widths on participant performance for both viewing perspectives. Conclusion: In this study, we successfully modeled human performance of teleoperated UGVs using the cornering law. Analogous to Fitts' and steering law, we were able to successfully model and predict cornering performance based on a derived index of cornering difficulty. Application: The cornering law could be used to aid in the development of prototype user interfaces and also to examine the effects of different teleoperation views (first person vs. third person).
机译:目的:我们使用转弯法则研究了通过不同的孔径和视点驾驶远程无人驾驶地面车辆(UGV)的飞行员的技能发展和工作量。背景:由于技术和成本的限制,涉及UGV的任务仍然需要人工。遥控UGV的运营商可能对情况的了解较少,因此在协商光圈时更容易卡住或损坏。据我们所知,尚未对通过拐角处的实际UGV的操作进行检查,因此,有必要更好地了解对遥控UGV进行拐角。方法:在实验I中,有20个新手参与者使用第三人称俯视图通过宽度可变的光圈反复遥控了物理UGV。在实验2中,另外有18名新手参与者完成了类似的任务,但使用了第一人称视角。结果:参与者的表现在会话中有所提高(即更快的转弯时间和更少的碰撞)。转弯定律成功地模拟了两种视角下不同孔径宽度对参与者表现的影响。结论:在这项研究中,我们成功地利用了转弯定律对遥控UGV的人类性能进行了建模。类似于Fitts和转向定律,我们能够基于派生的转弯难度指标成功建模和预测转弯性能。应用:转弯法则可用于帮助开发原型用户界面,也可用于检查不同的远程操作视图(第一人称与第三人称)的影响。

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