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Flow and Playing Computer Mediated Games– Conceptualization and Methods for Data Collection

机译:流和玩计算机中介游戏-数据收集的概念和方法

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The purpose of this paper is to describe and argue in favor of a framework for a theoretically grounded research design, usinga model of flow that differs from the ones used in existing research. This paper also argues in favor of a combination of datacollection methods that should yield a broader set of data and has the potential to generate a deeper understanding of the usersexperience and of the flow concept itself. The rationale for doing further flow research is that existing research has had afocus on utilitarian tasks, while little or no research has been conducted on intrinsically motivated tasks e.g. playing computermediated games.
机译:本文的目的是使用与现有研究中所使用的流动模型不同的流动模型来描述和主张一种理论上扎实的研究设计框架。本文还主张使用数据收集方法的组合,该方法应产生更广泛的数据集,并有可能对用户体验和流程概念本身产生更深刻的理解。进行进一步的流程研究的理由是,现有的研究集中在功利性任务上,而很少或根本没有对内在动机任务进行研究,例如玩计算机介导的游戏。

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