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Empirical Verification of a Strategy for Unbounded Resolution in Finite Player Goore Games

机译:有限玩家Goore游戏中无限解决策略的经验验证

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This paper presents an experimental verification of a novel, fast and arbitrarily accurate solution to the Goore Game (GG). The latter game, introduced in, has the fascinating property that it can be resolved in a completely distributed manner with no inter-communication between the players. The game has recently found applications in many domains, including the field of sensor networks and Quality-of-Service (QoS) routing. In actual implementations of the solution, the players are typically replaced by Learning Automata (LA). The problem with the existing reported approaches is that the accuracy of the solution achieved is intricately related to the number of players participating in the game -which, in turn, determines the resolution, implying that arbitrary accuracy can be obtained only if the game has an infinite number of players. In this paper, we experimental demonstrate how we can attain an unbounded accuracy for the GG by utilizing no more than three stochastic learning machines, and by a recursive pruning of the solution space.
机译:本文提出了对Goore Game(GG)的新颖,快速且任意准确的解决方案的实验验证。引入的后一种游戏具有引人入胜的特性,可以完全分发的方式解决该问题,而无需玩家之间的相互交流。该游戏最近在许多领域中找到了应用,包括传感器网络和服务质量(QoS)路由领域。在该解决方案的实际实现中,通常将播放器替换为学习自动机(LA)。现有报道的方法的问题在于,所获得的解决方案的准确性与参与游戏的玩家数量紧密相关,而后者又决定了分辨率,这意味着只有在具有以下条件的游戏中才能获得任意的准确性。无限数量的玩家。在本文中,我们通过实验证明了如何通过使用不超过三个随机学习机以及对解决方案空间进行递归修剪来实现GG的无限精度。

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