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Creating Historic Spaces in Virtual Reality using off-the-shelf Audio Plugins

机译:使用现成的音频插件在虚拟现实中创建历史空间

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The ability for the public to experience historical pieces of music in the spaces for which they were initially written or within which they were conceivably performed, blending VR visual recreations with spatialised audio, is shown to be very popular. This research examines the effectiveness of the standard game engine plugins Google Resonance and Steam Audio for the spatialisation of audio in immersive virtual reality (VR) environments. Compared to commercial room acoustics simulation software, objective and subjective tests have been carried out and find that the flexibility of Steam Audio to assign custom properties increases its statistical accuracy but doesn't replicate the acoustic difference in the historical space to the same extent as a commercial acoustic simulation software.
机译:公众在原始音乐创作空间或可以想象的音乐表演空间中体验历史音乐的能力非常受欢迎,将VR视觉娱乐与空间音频混合在一起。这项研究研究了标准游戏引擎插件Google Resonance和Steam Audio对于沉浸式虚拟现实(VR)环境中音频空间化的有效性。与商用房间声学模拟软件相比,已经进行了主观和主观测试,发现Steam Audio分配自定义属性的灵活性提高了其统计准确性,但并未像以前那样重复复制历史空间中的声学差异。商业声学模拟软件。

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