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Applied Multichannel Recording of a Contemporary Symphony Orchestra for Virtual Reality.

机译:虚拟现实的现代交响乐团的多通道录音应用。

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Capturing musical performances for Virtual Reality (VR) is of growing interest to engineers, cultural organisations and the public. The application of ambisonic workflows in conjunction with binauralisation through head related transfer functions enables perception and localisation of sound sources within three dimensional space, crucially enabling height perception. While there are many excellent examples of orchestral recordings in VR, however, few make use of the height perception and favour 'on stage' horizontal positioning. This engineering brief presents a contemporary symphony orchestral performance captured with multichannel spot recordings and produced in second order ambisonics in which 51 performers were individually split and positioned across five levels of the performance space. The paper looks to critically discuss the methods employed addressing the workflow through pre-production, capture and post-production.
机译:为虚拟现实(VR)捕捉音乐表演对工程师,文化组织和公众越来越感兴趣。通过与头部相关的传递函数将双歧化工作流程与双声道化相结合,可以在三维空间内感知和定位声源,从而可以实现高度感知。尽管在VR中有许多出色的管弦乐队录音示例,但是很少有人利用高度感知来支持“舞台上”的水平定位。这份工程简介介绍了用多通道现场录音捕获的当代交响乐团表演,并以二阶混响效果制作而成,其中51位表演者被分别划分并放置在表演空间的五个层次上。本文希望通过批判性地讨论通过预生产,捕获和后期生产解决工作流所采用的方法。

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