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Improving Learning Performance by Applying Economic Knowledge

机译:应用经济知识提高学习成绩

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Digital information economies require information goods producers to learn how to position themselves within a potentially vast product space. Further, the topography of this space is often nonstationary, due to the interactive dynamics of multiple producers changing their positions as they try to learn the distribution of consumer preferences and other features of the problem's economic structure. This presents a producer or its agent with a difficult learning problem: how to locate profitable niches in a very large space. In this paper, we present a model of an information goods duopoly and show that, under complete information, producers would prefer not to compete, instead acting as local monopolists and targeting separate niches in the consumer population. However, when producers have no information about the problem they are solving, it can be quite difficult for them to converge on this solution. We show how a modest amount of economic knowledge about the problem can make it much easier, either by reducing the search space, starting in a useful area of the space, or introducing a gradient. These experiments support the hypothesis that a producer using some knowledge of a problem's (economic) structure can outperform a producer that is performing a naive, knowledge-free form of learning.
机译:数字信息经济要求信息产品生产商学习如何在潜在的巨大产品空间中定位自己。此外,由于多个生产者在尝试学习消费者偏好的分布以及问题的经济结构的其他特征时,其位置发生变化的互动动态,因此该空间的地形通常是不稳定的。这给生产者或其代理人带来了一个困难的学习问题:如何在非常大的空间中找到有利可图的壁ni。在本文中,我们提出了一种信息商品双头垄断的模型,并表明,在完全信息的情况下,生产者宁愿不参与竞争,而是扮演地方垄断者的角色,并针对消费者群体中的不同壁ni。但是,当生产者没有有关他们要解决的问题的信息时,他们很难集中于此解决方案。我们将展示关于该问题的少量经济知识如何通过减少搜索空间,从该空间的有用区域开始或引入梯度来使此问题变得更加容易。这些实验支持以下假设:使用问题(经济)结构的某些知识的生产者可以胜过进行幼稚,无知识的学习形式的生产者。

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