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Computational Complexity of Weighted Threshold Games

机译:加权阈值博弈的计算复杂度

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Weighted threshold games are coalitional games in which each player has a weight (intuitively corresponding to its voting power), and a coalition is successful if the sum of its weights exceeds a given threshold. Key questions in coalitional games include finding coalitions that are stable (in the sense that no member of the coalition has any rational incentive to leave it), and finding a division of payoffs to coalition members (an imputation) that is fair. We investigate the computational complexity of such questions for weighted threshold games. We study the core, the least core, and the nucle-olus, distinguishing those problems that are polynomial-time computable from those that are NP-hard, and providing pseu-dopolynomial and approximation algorithms for the NP-hard problems.
机译:加权阈值游戏是联盟游戏,其中每个玩家都有权重(直观上对应于其投票权),并且如果其权重之和超过给定阈值,则联盟成功。联盟博弈中的关键问题包括找到稳定的联盟(从某种意义上说,没有联盟成员有任何合理的动机离开联盟),找到对联盟成员的收益分配(归因)是公平的。我们调查加权阈值博弈中此类问题的计算复杂性。我们研究了核心,最小核心和原子核,将那些可以在多项式时间上计算的问题与那些在NP困难的问题区分开来,并为NP困难的问题提供了伪多项式和近似算法。

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