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Virtual floortime using games to engage children with Autism Spectrum Disorder

机译:使用游戏在虚拟场上活动来吸引自闭症谱系障碍儿童

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1 in 88 children is diagnosed with Autism Spectrum Disorder (ASD). Specific software, virtual worlds, and games may be used to improve social and language skills. These tools may be combined with the DIR/Floortime therapeutic model that encourages parents, teachers, and therapists to engage these children through their own (sometimes limited) interests. Applying this framework, this paper suggests the creation of a workshop modeled after the Computer Clubhouse, as developed at the Massachusetts Institute of Technology, which would take advantage of the children's sometimes above-average analytic and visual abilities. Participants would produce their own video games with Scratch or other age-appropriate tool. In this way, children on the autism spectrum could pursue their interests in computers and games while strengthening their creativity and problem-solving skills: areas that are sometimes difficult for those with the disorder.
机译:88名儿童中有1名被诊断出患有自闭症谱系障碍(ASD)。特定的软件,虚拟世界和游戏可用于提高社交和语言能力。这些工具可以与DIR / Floortime治疗模型结合使用,该模型鼓励父母,老师和治疗师通过他们自己的(有时是有限的)兴趣来吸引这些孩子。运用此框架,本文建议创建一个以计算机俱乐部为蓝本的研讨会,该研讨会是由麻省理工学院开发的,它将利用儿童有时高于平均水平的分析和视觉能力。参与者将使用Scratch或其他适合年龄的工具制作自己的视频游戏。这样,自闭症谱系儿童就可以在提高他们的创造力和解决问题的能力的同时,追求对计算机和游戏的兴趣:这对于那些患有这种疾病的人来说有时是困难的。

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