首页> 外文会议>4th European conference on colour in graphics, imaging, and vision (and 10th international symposium on multispectral colour science) >Orthogonal Polyhedra in 3D Time-Color Space as a Geometric Model for Representation of Video Sequences with Low or Inexistent Redundancy between Frames
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Orthogonal Polyhedra in 3D Time-Color Space as a Geometric Model for Representation of Video Sequences with Low or Inexistent Redundancy between Frames

机译:3D时空空间中的正交多面体作为表示帧之间冗余度低或不存在的视频序列的几何模型

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Several video compression methods have in common their conciseness depends of the degree of redundancy between the frames associated to the sequences they describe. Cartoon animations are a good example of animations with an elevated redundancy and from which an elevated compression is expected. However, scientific sequences provide us with a huge set of examples where the degree of redundancy is very low or inexistent. Because of the accuracy required when these sequences are analyzed, any kind of threshold, which could elevate the redundancy degree, is prohibited. In this work, a proposed solution to the addressed problem considers the linearization of each frame. That is, a frame can be considered as a matrix but by stacking its columns on top of one another a vector is obtained. In this way each pixel can be referenced by only one coordinate in the vector. Starting from these considerations a geometric representation is built: A video sequence will be associated to a unique 3D Orthogonal Pseudo-Polyhedron (3D-OPP). Such 3D-OPP is embedded in a 3D Time-Color Space where X_1-axis corresponds to the position of pixels in the linearization, the second spatial dimension (X_2-axis) is associated to the color value of a pixel, and finally, X_3-axis describes the displaying time of frames in the original animation. Such 3D-QPP can be compressed, manipulated, and displayed in screen by expressing it according to the Extreme Vertices Model in the n-Dimensional Space (nD-EVM). The nDEVM shares the representation of n-Dimensional Orthogonal Pseudo-Polytopes (nD-OPPs) by considering only a subset of their vertices.
机译:几种视频压缩方法的共同点是其简洁性取决于与它们描述的序列相关的帧之间的冗余程度。卡通动画是冗余度提高的动画的一个很好的示例,并且可以从中提高压缩率。但是,科学序列为我们提供了大量示例,其中冗余度非常低或根本不存在。由于分析这些序列时需要准确性,因此禁止使用任何可能提高冗余度的阈值。在这项工作中,针对所解决问题的建议解决方案考虑了每个帧的线性化。即,一帧可以被认为是矩阵,但是通过将其列彼此堆叠来获得向量。这样,每个像素只能由向量中的一个坐标引用。从这些考虑出发,构建了几何表示:视频序列将与唯一的3D正交伪多面体(3D-OPP)相关联。此类3D-OPP嵌入3D时间色空间中,其中X_1轴对应于线性化中的像素位置,第二空间维(X_2轴)与像素的色值相关,最后X_3 -axis描述原始动画中帧的显示时间。通过根据n维空间中的极端顶点模型(nD-EVM)进行表达,可以对3D-QPP进行压缩,操作和在屏幕上显示。 nDEVM通过仅考虑其顶点的子集来共享n维正交伪多角形(nD-OPP)的表示。

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