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Compact quad-based representation for 3D video

机译:紧凑的基于四边形的3D视频表示

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摘要

The context of this study is 3D video. Starting from a sequence of multi-view video plus depth (MVD) data, the proposed quad-based representation takes into account, in a unified manner, different issues such as compactness, compression, and intermediate view synthesis. The representation is obtained into two steps. Firstly, a set of 3D quads is extracted by using a quadtree decomposition of the depth maps. Secondly, a selective elimination of the quads is performed in order to reduce inter-view redundancies and thus provide a compact representation. Experiments on two real sequences show good quality results at the rendering stage and a small data overload compared to mono-view video.
机译:这项研究的背景是3D视频。从一系列多视图视频加深度(MVD)数据开始,所提出的基于四边形的表示形式以统一的方式考虑了不同的问题,例如紧凑性,压缩和中间视图合成。表示分为两个步骤。首先,通过使用深度图的四叉树分解来提取一组3D四边形。其次,执行四边形的选择性消除以减少视图间的冗余,从而提供紧凑的表示形式。与单视点视频相比,在两个真实序列上进行的实验显示出在渲染阶段的高质量结果以及较小的数据过载。

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