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Conceptual Priming as a Determinant of Presence in Virtual Environments

机译:概念启动是虚拟环境中存在性的决定因素

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摘要

Many presence studies show the importance of display variables in determining presence. However, very little empirical evidence exists to support the notion of "the suspension of disbelief or other psychological determinants of presence. We argue from a cognitive presence perspective that presence can be considered as an extension of perception, a process which is known to be significantly affected by the perceiver's mental state. We support our argument by presenting the results of a large study (n=103) in which users were conceptually primed by reading a booklet either related to or unrelated to a VE and then were left to explore that VE with either a high quality or low quality display. We found a significant interaction effect between display quality and priming, showing that the mental state of the user sets a context which affects their experience of presence as measured using two scales. We conclude that, like perception, presence does not simply occur as a consequence of sensory input only, but that it is a constructive process in which the VE user creates an experience using both sensory and psychological inputs.
机译:许多在线状态研究表明显示变量在确定在线状态中的重要性。但是,很少有经验证据可以支持“中止怀疑或其他心理决定因素的存在。”我们从认知存在角度出发,认为存在可以被认为是感知的延伸,这一过程众所周知。我们通过展示一项大型研究(n = 103)的结果来支持我们的论点,在这项研究中,用户通过阅读与VE相关或无关的小册子在概念上为用户注目,然后让他们探索VE我们发现在显示质量和启动效果之间存在显着的交互作用,这表明用户的心理状态设置了一个上下文,该上下文会影响他们使用两种量表测量的在场体验。感知,存在并不仅仅由于感觉输入而发生,而是VE用户创建体验的建设性过程运用感官和心理投入。

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