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Planning-lntegrated Story Graph for Interactive Narratives

机译:交互式叙事的计划集成故事图

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摘要

The advances in the interactive contents enable users to have a variety of experiences on diverse devices. In particular, two main approaches have been researched to construct digital interactive contents: a) conditional branch techniques and b) planning techniques. Each approach offers its own benefits; the conditional branch techniques allow the user to create tightly-plotted interactive contents; the planning techniques reduce the author's burden to specify every possible connection between contents considering the user input. As an attempt to combine these advantages provided by each technique, this paper discusses an interactive story structure incorporating the planning technique into the conditional branch techniques. Also, we briefly describe PRISM, a framework capable of creating and playing our story structure. We expect that the author can compose well-woven stories which can respond to a wide range of user interaction.
机译:交互式内容的进步使用户能够在不同的设备上获得各种体验。特别是,已经研究了两种主要方法来构造数字交互式内容:a)条件分支技术和b)规划技术。每种方法都有其自身的优势。条件分支技术允许用户创建密密的交互式内容;规划技术减轻了作者指定考虑用户输入的内容之间所有可能连接的负担。为了尝试结合每种技术提供的这些优势,本文讨论了将计划技术结合到条件分支技术中的交互式故事结构。此外,我们简要介绍了PRISM,这是一个能够创建和播放我们的故事结构的框架。我们希望作者能够撰写精巧的故事,以应对各种用户交互。

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