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Modeling Family Behavior in Crowd Simulation

机译:人群模拟中的家庭行为建模

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Crowd simulation represents one of the approaches most commonly used to model human behavior in a crowd. Such simulation usually requires modeling different human structures such as individuals, groups, and friends. Most existing modeled behaviors are concerned with depicting individuals as autonomous agents or groups of agents in certain environments. This research work focuses on the concept of a family in crowd simulation and presents a family well-defined structure with state-base behavioral models. The structural model defines parents, teenagers, children, and elderly as members of the family and draws on the associated interrelationships and the rules that govern them. While, the behavioral model encompasses a number of state-base behavioral models associated with the triggering of certain well-known activities corresponding to the family. The high-level architecture is presented and the model is implemented and verified with simulations.
机译:人群模拟代表了最常用于模拟人群中人类行为的方法之一。这种模拟通常需要对不同的人类结构进行建模,例如个人,团体和朋友。大多数现有的建模行为都与在某些环境中将个体描绘为自治主体或主体组有关。这项研究工作着重于人群模拟中的家庭概念,并提出了具有状态基础的行为模型的家庭定义明确的结构。结构模型将父母,青少年,儿童和老人定义为家庭成员,并利用相关的相互关系和支配他们的规则。同时,行为模型包含许多与某些与该家庭相对应的知名活动的触发相关的基于状态的行为模型。提出了高级架构,并通过仿真对模型进行了实现和验证。

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