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An information theory based behavioral model for agent-based crowd simulations

机译:基于信息论的行为模型用于基于主体的人群模拟

摘要

Crowds must be simulated believable in terms of their appearance and behavior to improve a virtual environment’s realism. Due to the complex nature of human behavior, realistic behavior of agents in crowd simulations is still a challenging problem. In this paper, we propose a novel behavioral model which builds analytical maps to control agents’ behavior adaptively with agent-crowd interaction formulations. We introduce information theoretical concepts to construct analytical maps automatically. Our model can be integrated into crowd simulators and enhance their behavioral complexity. We made comparative analysesudof the presented behavior model with measured crowd data and two agent-based crowd simulators.
机译:必须模拟人群的外观和行为,以改善虚拟环境的真实感。由于人类行为的复杂性,在人群模拟中代理商的现实行为仍然是一个具有挑战性的问题。在本文中,我们提出了一种新颖的行为模型,该模型可建立分析图,以通过代理人-人群交互作用公式来自适应地控制代理人的行为。我们介绍信息理论概念以自动构建分析图。我们的模型可以集成到人群模拟器中,并提高其行为复杂性。我们使用测得的人群数据和两个基于代理的人群模拟器对给出的行为模型进行了比较分析。

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