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Discovering children's competences in coding through the analysis of Scratch projects

机译:通过对Scratch项目进行分析,发现儿童的编码能力

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Computational thinking and coding has received considerable attention over the past several years. Considerable efforts worldwide suggest the need for more empirical studies providing evidence-based practices to introduce and engage children with coding activities. The main goal of this study is to examine which programming concepts students use when they want to develop a game, and what is the interrelation among these concepts. To achieve our goal, a field study was designed and data were collected from coding activities. In detail, during a two-week period, one-day workshops were organized almost every day on which 44 children participating in, with ages between 8-17. The workshops follow a constructionist approach and comprise of two parts. First the children interact with robots, and then develop a game using Scratch. The findings provide a deeper understanding on how children code by showing the use of specific programming concepts to develop their projects and their correlations. Hence, we improve our knowledge about children's competences in coding.
机译:在过去的几年中,计算思维和编码受到了相当大的关注。全球范围内的大量努力表明,需要进行更多的实证研究,以提供循证实践,以引入儿童并使他们参与编码活动。这项研究的主要目的是研究学生想开发游戏时使用哪些编程概念,以及这些概念之间的相互关系。为了实现我们的目标,设计了现场研究,并从编码活动中收集了数据。详细而言,在两周的时间内,几乎每天组织一次为期一天的讲习班,有44名年龄在8-17岁之间的儿童参加。讲习班遵循建构主义的方法,包括两个部分。首先,孩子们与机器人互动,然后使用Scratch开发游戏。通过显示使用特定的编程概念来开发他们的项目及其相关性,该发现提供了对孩子如何编码的更深刻的理解。因此,我们提高了对儿童编码能力的了解。

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