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Social Presence and Cooperation in Large-Scale Multi-User Virtual Reality - The Relevance of Social Interdependence for Location-Based Environments

机译:大型多用户虚拟现实中的社交存在与合作-基于位置的环境中社交相互依存的相关性

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Introduction. An increasing number of location-based entertainment centers offers the possibility of entering multi-user virtual reality (VR) scenarios. Until now, neither cognition and emotions of users nor team experience have been scientifically evaluated in such an application. The present study investigated the gain of positive social interdependence while experiencing an adventure on the Immersive Deck of Illusion Walk (Berlin, Germany). Method. The preliminary version of a VR group adventure of the company was enriched by a task establishing social interdependence (IDP condition). The impact of IDP on social presence and cooperation (i.e., mutual importance) was evaluated relative to a control task without interdependence (nIDP condition). Results. Social IDP increased social presence and cooperation among participants. Additionally, behavioral involvement (part of presence), certain aspects of the adventure experience, and the affective evaluation during the experience were positively influenced by IDP. Discussion. The present study showed that interdependence can substantially enhance social presence and cooperation (i.e., mutual importance) in a VR setting already characterized by social co-experience. Thus, it revealed one design option (social IDP) to improve the experience, particularly the social experience, of location-based entertainment. Conclusion. The present research addressed one goal of location-based VR hosts to scientifically established design principles for social and collective adventures by supporting the impact of “collectively mastering an adventurous challenge”. In addition, our evaluation demonstrated that the multi-modal tracking, the free movement, as well as the multi-user features enabled natural interaction with other users and the environment, and thereby engendered a comfortable social experience.
机译:介绍。越来越多的基于位置的娱乐中心提供了进入多用户虚拟现实(VR)场景的可能性。迄今为止,在这种应用中,尚未科学评估过用户的认知和情感以及团队经验。本研究调查了在幻影步入式沉浸式甲板(德国柏林)上进行冒险时获得积极的社会相互依存的情况。方法。建立社会相互依存(IDP条件)的任务丰富了公司的VR小组冒险活动的初版。相对于没有相互依存的控制任务(nIDP条件),评估了IDP对社会存在和合作的影响(即相互重要性)。结果。社会流离失所者增加了参与者的社会参与度和合作。此外,行为参与(存在的一部分),冒险经历的某些方面以及体验期间的情感评估受到IDP的积极影响。讨论。本研究表明,在已经具有社会共同经验的虚拟现实环境中,相互依存可以大大增强社会存在和合作(即相互重要性)。因此,它揭示了一种设计选项(社交IDP)来改善基于位置的娱乐的体验,尤其是社交体验。结论。本研究通过支持“集体掌握冒险挑战”的影响,解决了基于位置的虚拟现实主机的一个目标,该目标科学地确立了社交和集体冒险的设计原则。此外,我们的评估表明,多模式跟踪,自由移动以及多用户功能使与其他用户和环境的自然互动成为可能,从而带来了舒适的社交体验。

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