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An Approach to Embodiment and Interactions with Digital Entities in Mixed-Reality Environments

机译:混合现实环境中数字实体的体现和交互作用的一种方法

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摘要

The advances in mixed reality (MR) technologies provide an opportunity to support the deployment and use of MR for training and education. We describe an approach that extends the functionality of the Microsoft HoloLens device to support a wider range of embodied interactions by making use of the Microsoft Kinect V2 device. The embodied interactions can support novel interaction scenarios, especially within the context of training and skills development, thereby removing or reducing the need for training equipment.
机译:混合现实(MR)技术的进步为支持将MR部署和使用用于培训和教育提供了机会。我们描述了一种方法,该方法通过使用Microsoft Kinect V2设备来扩展Microsoft HoloLens设备的功能,以支持更广泛的实现的交互。所体现的互动可以支持新颖的互动场景,尤其是在培训和技能发展的背景下,从而消除或减少了对培训设备的需求。

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