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Robust Surface Light Field Modeling

机译:鲁棒的表面光场建模

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摘要

Surface light field advances conventional light field rendering techniques by utilizing geometry information. Using surface light field, real-world objects with complex appearance could be faithfully represented. This capability could play an important role in many VR/AR applications. However, an accurate geometric model is needed for surface light field sampling and processing, which limits its wide usage since many objects of interests are difficult if not impossible to reconstruct with their usually very complex appearances. We propose a novel optimization framework to reduce the dependency of accurate geometry. The key insight is to treat surface light sampling as a multi-view multi-texture optimization problem. Our approach can deal with both model inaccuracy and texture to model misalignment, making it possible to create high-fidelity surface light field models without using high-precision special hardware.
机译:曲面光场通过利用几何信息来推进传统的光场渲染技术。使用表面光场,可以忠实地呈现外观复杂的真实对象。此功能可能在许多VR / AR应用程序中扮演重要角色。但是,表面光场采样和处理需要一个精确的几何模型,这限制了它的广泛使用,因为即使不是不可能以通常非常复杂的外观来重建许多目标物体,也很难。我们提出了一种新颖的优化框架,以减少精确几何图形的依赖性。关键的见解是将表面光采样视为多视图多纹理优化问题。我们的方法可以处理模型的不准确性和纹理,以解决模型失准问题,从而可以在不使用高精度特殊硬件的情况下创建高保真度的表面光场模型。

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