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Joint-specific toy and game controllers for upper extremity therapy

机译:关节专用玩具和游戏控制器,用于上肢治疗

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Purpose: Challenges with any therapeutic program include the level of the child's engagement o adherence. Capitalizing on one of the primary learning avenues of children, play, our approach is to develop therapeutic toy and game controllers that require specific and repetitive joint movements to trigger toy/game activation. The goal of this study was to evaluate a specially designed wrist flexion-extension play controller in a cohort of children with upper extremity motor impairments (UEMI). We sought to understand the relationship between controller play activity, measures of wrist and forearn range of motion (ROM) and spasticity, and ratings of fun and difficulty. Design: Cross-sectional study of 21 children (12 male, 9 female, 4-12 years) with UEMI. Methods: Our approach was to develop goal-directed, therapeutic toy and game controllers that require specific and repetitive joint movements to trigger toy/game activation. This approach capitalizes on one of the primary learning avenues of children, play, providing intrinsic motivation and maximizing the dose of intervention. These controllers aim to provide an inexpensive home-based therapy to supplement institutional PT/OT. In the present configuration, the controllers enable play with remote controlled toys and computer games using wrist extension and flexion. Play thresholds, or wrist flexion and extension positions that trigger toy/game response, can be adjusted for each child and all wrist motions during play are recorded and stored on the controller. All children participated in a structured in-clinic play session during which measures of spasticity and ROM were collected. Subjects were fitted with the controller and played with two toys and two computer games for 5 minutes each. Wrist flexion-extension motion during play was recorded and analyzed. In addition, children rated the fun and difficulty of play. Results: Flexion-extension goal movements were repeatedly achieved by children during the play session at an average frequency of 0.27 Hz. At this frequency, 15 minutes of play per day would result in approximately 1700 targeted joint motions per week. Play activity was associated with ROM measures, specifically supination (p<;0.001), but toy perception ratings of enjoyment and difficulty were not correlated with clinical measures (p=0.279-0.938). The results reported herein may not be representative of children with more severe UEMI. Conclusions: These outcomes indicate that the therapeutic controllers elicited repetitive goal movements and were adaptable, enjoyable, and challenging for children of varying ages and UEMIs.
机译:目的:任何治疗方案的挑战都包括孩子的参与程度或坚持程度。利用游戏的主要学习途径之一,我们的方法是开发治疗性玩具和游戏控制器,这些控制器需要特定且重复的关节运动来触发玩具/游戏的激活。这项研究的目的是评估一群上肢运动障碍(UEMI)儿童的特殊设计的腕部屈伸游戏控制器。我们试图了解控制器玩耍活动,手腕和前臂运动范围(ROM)和痉挛程度的度量之间的关系,以及乐趣和难度的等级。设计:对21名UEMI儿童进行横断面研究(男12例,女9例,年龄4-12岁)。方法:我们的方法是开发目标明确的治疗性玩具和游戏控制器,这些控制器需要特定且重复的关节运动才能触发玩具/游戏的激活。这种方法利用了儿童的主要学习途径之一,玩耍,提供了内在动力并最大程度地增加了干预量。这些控制器旨在提供一种廉价的家庭疗法来补充机构性PT / OT。在本配置中,控制器能够使用手腕伸展和屈曲来玩遥控玩具和计算机游戏。可以针对每个孩子调整游戏阈值或触发玩具/游戏响应的腕部弯曲和伸展位置,并且在游戏过程中记录所有腕部运动并将其存储在控制器上。所有儿童参加了有组织的临床游戏,收集了痉挛和ROM的量度。受试者安装了控制器,并玩了两个玩具和两个电脑游戏,每次5分钟。记录并分析比赛过程中的腕部屈伸运动。此外,孩子们评价了游戏的乐趣和难度。结果:儿童在游戏过程中反复进行屈伸目标运动,平均频率为0.27 Hz。以这样的频率,每天进行15分钟的游戏,每周将产生大约1700次针对性的关节运动。游戏活动与ROM量度有关,特别是旋后(p <; 0.001),但玩具的享乐性和难易程度与临床量度无关(p = 0.279-0.938)。本文报道的结果可能不代表严重的UEMI儿童。结论:这些结果表明,治疗控制者会引起重复的目标运动,并且对于不同年龄和UEMI的儿童具有适应性,娱乐性和挑战性。

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