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Simulation on Crowd Mobility of Moving Objects Using Multi-Agent and ClearPath

机译:使用Multi-Agent和ClearPath模拟运动对象的人群移动性

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Crowd simulation is the simulation process of movement on a large number of agents in a virtual environment and simulated in the form of animation. The object's tranquility is not just a collection of some individuals but the crowd of objects illustrating how individual's movements can be affected by other individual movements in the crowd. It is necessary then to set the direction and velocity of the object as it moves. The purpose of this research is to simulate the multi agency of movement between objects by using ClearPath. The output generated from this simulation is the simulation process time and the number of collisions that occur during the simulation process. The results obtained from several trials of three simulation models show that ClearPath is capable of handling simulations that require multiple objects, ClearPath can direct objects to avoid static obstacles, increasing number of objects will enhance the number of collisions occurring and simulation time.
机译:人群模拟是在虚拟环境中在大量代理上移动的模拟过程,并以动画形式进行模拟。对象的宁静不仅是一些个体的集合,而且是对象的人群,说明了个体的运动如何受到人群中其他个体运动的影响。然后有必要设置物体移动的方向和速度。这项研究的目的是通过使用ClearPath来模拟对象之间运动的多重代理。从此模拟生成的输出是模拟过程时间以及在模拟过程中发生的冲突数。从三个仿真模型的几次试验获得的结果表明,ClearPath能够处理需要多个对象的仿真,ClearPath可以引导对象避免静态障碍,增加对象数量将增加发生碰撞的次数和仿真时间。

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