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Chaordic Learning: A Case Study

机译:混沌学习:案例研究

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摘要

Software engineering is an interactive, collaborative and creative activity that cannot be entirely planned. Inspection and adaption are required to cope with changes during the development process. Software engineering education requires practical application of knowledge, but it is challenging and time consuming for instructors to evaluate the creation of innovative solutions to problems. Current higher education practices lead to a multitude of rules, guidelines and order. Instructors see deviations of students as failures and limit the creative thinking processes of students. In this paper we describe chaordic learning, a self-organizing, adaptive and nonlinear learning approach, to stimulate the creative thinking of students. Instructors provide structure and guidance, but also integrate freedom for self-organization and self-guided learning and embrace innovation and creativity. Deviations are seen as opportunities and failures as possibilities for students to learn and improve. We introduced chaordic learning into a games development course and a joint advanced student school and describe the chaordic process of these courses as case studies. Students in these courses report about an increased intrinsic motivation, a higher level of self-organization and more room for creativity leading to an improved learning experience and more fun.
机译:软件工程是无法完全计划的交互式,协作性和创造性活动。在开发过程中需要进行检查和调整以应对变化。软件工程教育需要知识的实际应用,但是对于教师来说,评估创新性问题解决方案的创建既困难又耗时。当前的高等教育实践导致了许多规则,准则和秩序。教师将学生的偏差视为失败,并限制了学生的创造性思维过程。在本文中,我们描述了混沌学习,一种自组织,自适应和非线性的学习方法,可以激发学生的创造性思维。讲师不仅提供结构和指导,而且还整合了进行自我组织和自我指导学习的自由,并拥护创新和创造力。偏差被视为机会,失败则被视为学生学习和改进的机会。我们在游戏开发课程和联合高级学生学校中引入了混沌学习,并将这些课程的混沌过程描述为案例研究。这些课程的学生报告说,他们的内在动力增强,自我组织水平更高,创造力更大,从而带来了更好的学习体验和更多乐趣。

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