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Design of an UAV simulation training and assessment system based on Unity3D

机译:基于Unity3D的无人机仿真训练与评估系统设计

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Aiming at the shortage of practical training for UAV and the present situation of virtual training system design, the methods of combining virtual simulation technology with UAV maintenance training was put forward in the paper. The approximating learning and training environment was simulated. The system design followed the principle of lifelike, completeness, practicability, modular and openness. The ports were reserved for later functional extensions. The database engine of SQLite was used to storing and managing system information, and the communication between SQLite and Unity was achieved by scripting. With the help of center point surround technology, quaternion rotating technology and mouse pickup technology, the interactions on the plane were carried out in the environment of Unity3D. Finally, the function modules of equipment learning, simulation training, assessment and evaluation were demonstrated in the paper. The performance indexes of the UAV simulation training system, such as real-time, normative and fidelity, could meet the needs of UAV equipment training and teaching.
机译:针对无人机实际训练的不足和虚拟训练系统设计的现状,提出了将虚拟仿真技术与无人机维修训练相结合的方法。模拟了近似的学习和训练环境。系统设计遵循栩栩如生,完整,实用,模块化和开放的原则。端口保留用于以后的功能扩展。 SQLite的数据库引擎用于存储和管理系统信息,SQLite与Unity之间的通信通过脚本实现。借助中心点环绕技术,四元数旋转技术和鼠标拾取技术,在Unity3D环境中进行了平面上的交互。最后,阐述了设备学习,仿真训练,评估和评价的功能模块。无人机模拟训练系统的实时性,规范性和逼真性等性能指标可以满足无人机装备训练和教学的需要。

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