首页> 外文会议>2016 49th Hawaii International Conference on System Sciences >Role of Internal Health Belief, Catharsis Seeking, and Self-Efficacy in Game Players' Aggression
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Role of Internal Health Belief, Catharsis Seeking, and Self-Efficacy in Game Players' Aggression

机译:内部健康信念,宣泄和自我效能在游戏者侵略中的作用

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It is time to pursue a new perspective on players' aggression studies. In this study, we examined whether and how players' aggression is affected by game usage. In contrast to most existing studies, our study asks about crucial underlying factors among the general game population and thereby investigates therapeutic factors (internal health status belief, game and life self-efficacy, and therapeutic catharsis seeking), psychological problems (depression, loneliness), and demographic variables (age, gender). A sample of 918 players was recruited through the Internet and asked to fill out a questionnaire. Results show that players who reported higher levels of internal health status belief, game and life self-efficacy, therapeutic catharsis seeking, depression, and loneliness showed significantly decreased degrees of aggression. By revealing the crucial role of health belief, mood repair, mood management theory, use and gratification theory, as well as aggression catharsis effects as underlying concepts of players' aggression, our results provide a deeper insight into mechanisms of aggression alleviation in game studies.
机译:现在是时候对玩家的侵略研究提出新的看法了。在这项研究中,我们研究了玩家的攻击是否以及如何受到游戏使用的影响。与大多数现有研究相反,我们的研究询问了一般游戏人群中的关键潜在因素,从而调查了治疗因素(内部健康状况信念,游戏和生活自我效能以及寻求治疗性宣泄),心理问题(抑郁,孤独)以及人口统计变量(年龄,性别)。通过互联网招募了918名球员,并要求他们填写调查表。结果显示,那些报告内部健康状况信念,游戏和生活自我效能,寻求治疗性宣泄,抑郁和孤独感较高的球员,其侵略程度明显降低。通过揭示健康信念,情绪修复,情绪管理理论,使用和满足理论以及侵略性宣泄效应作为玩家侵略性的基本概念的关键作用,我们的结果为游戏研究中的减轻侵害机制提供了更深刻的见解。

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