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VICTour 1.1: Introducing Virtual Learning Environments and Gamification

机译:VICTour 1.1:引入虚拟学习环境和游戏化

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摘要

Game engines are one of the few solutions to providing a true virtual campus tour experience. In this paper, we explore the evolution of the virtual campus tour and thereby the current and future work of game technology within virtual touring. An investigation is conducted into the application of objective-based gamification and its ability to encourage exploration of a virtual world. We also examine virtual campus tours as an alternate form of taught content via virtual learning environments (VLEs). An investigation into the use of head mounted displays to improve immersion is also explored.
机译:游戏引擎是提供真正的虚拟校园游览体验的少数解决方案之一。在本文中,我们探索了虚拟校园之旅的演变,从而探索了虚拟旅行中游戏技术的当前和未来工作。对基于目标的游戏化的应用及其鼓励探索虚拟世界的能力进行了调查。我们还将虚拟校园参观作为通过虚拟学习环境(VLE)教授的另一种形式的教学内容。还探讨了使用头戴式显示器改善沉浸感的研究。

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