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Augmenting Technology Trees: Automation and Tool Support

机译:增强技术树:自动化和工具支持

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摘要

In this work we tackle the rigidity of predefined technology trees common in many digital games. Technology trees have been a well-understood concept in the industry for approximately two decades. Unfortunately, so far they have mainly been considered as fixed structures. Some attempts of adding ostensible temporal variability to them have been made before by the means of simulating the effect. Our approach, on the other hand, aims to create a stepping stone towards true runtime technology generation for (both serious and leisure) games in order to improve them. We present potentially useful ideas, constructs, and methods to achieve this goal. Initial observations on our test implementation are also presented.
机译:在这项工作中,我们解决了许多数字游戏中常见的预定义技术树的僵化问题。在大约二十年的时间里,技术树一直是业界公认的概念。不幸的是,到目前为止,它们主要被认为是固定结构。以前已经通过模拟效果进行了一些尝试,以增加表面上的时间变异性。另一方面,我们的方法旨在为(严肃和休闲)游戏的真正运行时技术生成打下基础,以改善游戏。我们提出了可能有用的想法,构造和方法来实现此目标。还介绍了对我们的测试实施的初步观察。

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