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A Literature Review of Gamification Design Frameworks

机译:游戏化设计框架的文献综述

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摘要

This paper presents a review of the literature on gamification design frameworks. Gamification, understood as the use of game design elements in other contexts for the purpose of engagement, has become a hot topic in the recent years. However, there's also a cautionary tale to be extracted from Gartner's reports on the topic: many gamification-based solutions fail because, mostly, they have been created on a whim, or mixing bits and pieces from game components, without a clear and formal design process. The application of a definite design framework aims to be a path to success. Therefore, before starting the gamification of a process, it is very important to know which frameworks or methods exist and their main characteristics. The present review synthesizes the process of gamification design for a successful engagement experience. This review categorizes existing approaches and provides an assessment of their main features, which may prove invaluable to developers of gamified solutions at different levels and scopes.
机译:本文介绍了有关游戏化设计框架的文献综述。游戏化,被理解为在其他情况下出于参与目的而使用游戏设计元素的方式,已经成为近年来的热门话题。但是,从Gartner的有关该主题的报告中还可以提取一个警告性的故事:许多基于游戏化的解决方案都失败了,因为大多数情况下,它们是一时兴起的,或者是混合了游戏组件中的点点滴滴,而没有一个清晰而正式的设计处理。确定设计框架的应用旨在成为成功之路。因此,在开始过程的游戏化之前,了解存在哪些框架或方法及其主要特征非常重要。本综述综合了游戏化设计的过程,以获得成功的参与体验。这篇评论对现有方法进行了分类,并对它们的主要功能进行了评估,这对于不同级别和范围的游戏化解决方案的开发者可能是无价的。

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