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Local frequency estimation-based space/spatial-frequency optimal filter developed in the RTL design methodology versus the corresponding GPU-based implementations

机译:在RTL设计方法中开发的基于局部频率估计的空间/空间频率最佳滤波器与相应的基于GPU的实现

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Processing of nonstationary one-dimensional and two-dimensional (2D) signals are ussualy performed by using high numerically consuming time-frequency and space/spatial-frequency (S/SF) tools, respectively. Being numerically quite complex, these solutions require significant time for calculation and then are usually unsuitable for real-time analysis, but also their application is severely restricted in practice. Hardware implementations, when possible, can overcome these problems. Besides, numerical complexity greatly increases in the 2D signals case, so that demands for hardware implementations of systems for processing of these signals, including their filtering, are more emphasized. However, chip dimensions are significantly enlarged in this case, as well as the power consumption and cost, while the processing speed is seriously reduced. Therefore, having in mind technology limitations in hardware realizations, these systems usually cannot be implemented. To overcome these problems, the register transfer level (RTL) design methodology-based and signal adaptive development of the S/SF filter, suitable for realtime and on-a-chip implementation, has been designed in [1]. However, to significantly suppress time requirements of the space/spatial-frequency-based systems, the graphic processing units (GPUs)-based implementation of these systems can be considered as the possible solution. In this paper, the RTL design methodology-based solution from [1] is compared with the corresponding GPUs-based solutions.
机译:通常,通过分别使用耗费大量数值的时间频率和空间/空间频率(S / SF)工具来执行非平稳的一维和二维(2D)信号的处理。这些解决方案在数值上非常复杂,需要大量时间进行计算,因此通常不适合实时分析,但实际上它们的应用受到严格限制。如果可能,硬件实施可以克服​​这些问题。此外,在2D信号的情况下,数值复杂性大大增加,从而更加强调了用于处理这些信号的系统的硬件实现的需求,包括其滤波。然而,在这种情况下,芯片尺寸以及功耗和成本显着增大,而处理速度却严重降低。因此,考虑到硬件实现中的技术限制,通常无法实现这些系统。为了克服这些问题,在文献[1]中设计了基于寄存器传输级(RTL)设计方法和信号自适应开发的S / SF滤波器,适用于实时和片上实现。但是,为了显着抑制基于空间/空间频率的系统的时间要求,可以将这些系统的基于图形处理器(GPU)的实现方式视为可能的解决方案。在本文中,将[1]中基于RTL设计方法的解决方案与相应的基于GPU的解决方案进行了比较。

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