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Human-Like Build-Order Management in StarCraft to Win against Specific Opponent's Strategies

机译:《星际争霸》中类似人的构建订单管理可与特定对手的策略抗衡

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摘要

StarCraft: Brood War is one of most-popular classic real-time strategy (RTS) games and has attracted much interest in recent researches. The Artificial Intelligence (AI) in StarCraft has not been that advanced, so professional players have consistently been stronger than any AI. We have considered the build order problem in RTS games for this paper and propose a simple human-like build-order management model to pursue human intelligence, where matrix B represents the build order in the model. Our experiments using state-of-art AI showed that the model is capable of strengthening the AI and effective at countering a specific opponent's strategies. Our experiments also showed that switching B in the model in accordance with the information on the opponent's strategies from scouts is effective.
机译:《星际争霸:巢穴之战》是最受欢迎的经典实时策略(RTS)游戏之一,并且在最近的研究中引起了很多兴趣。 《星际争霸》中的人工智能(AI)没有那么先进,因此专业玩家一直比任何AI都要强大。我们已经在本文中考虑了RTS游戏中的构建顺序问题,并提出了一种简单的类似于人类的构建顺序管理模型来追求人类智能,其中矩阵B代表模型中的构建顺序。我们使用最先进的AI进行的实验表明,该模型能够增强AI并有效应对特定对手的策略。我们的实验还表明,根据侦察员提供的关于对手策略的信息在模型中切换B是有效的。

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