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Do Not Fear Your Opponent: Suboptimal Changes of a Prevention Strategy When Facing Stronger Opponents

机译:不要害怕对手:面对更强大的对手时,预防策略的次优变化

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The time spent making a decision and its quality define a widely studied trade-off. Some models suggest that the time spent is set to optimize reward, as verified empirically in simple-decision making experiments. However, in a more complex perspective compromising components of regulation focus, ambitions, fear, risk and social variables, adjustment of the speed-accuracy trade-off may not be optimal. Specifically, regulatory focus theory shows that people can be set in a promotion mode, where focus is on seeking to approach a desired state (to win), or in a prevention mode, focusing to avoid undesired states (not to lose). In promotion, people are eager to take risks increasing speed and decreasing accuracy. In prevention, strategic vigilance increases, decreasing speed and improving accuracy. When time and accuracy have to be compromised, one can ask which of these 2 strategies optimizes reward, leading to optimal performance. This is investigated here in a unique experimental environment. Decision making is studied in rapid-chess (180 s per game), in which the goal of a player is to mate the opponent in a finite amount of time or, alternatively, time-out of the opponent with sufficient material to mate. In different games, players face strong and weak opponents. It was observed that (a) players adopt a more conservative strategy when facing strong opponents, with slower and more accurate moves, and (b) this strategy is suboptimal: Players increase their winning likelihood against strong opponents using the policy they adopt when confronting opponents with similar strength.
机译:决策所花费的时间及其质量定义了广泛研究的折衷方案。一些模型建议花费时间来优化奖励,如在简单决策制定实验中通过经验验证的那样。但是,从更复杂的角度来看,这可能会损害法规重点,野心,恐惧,风险和社会变量的组成部分,因此,调整速度与精度之间的权衡可能不是最佳选择。具体而言,监管重点理论表明,可以将人员设置为晋升模式,其中重点是寻求接近期望状态(获胜),或者以预防模式,将人员集中于避免不希望的状态(不输)。在促销中,人们渴望冒着增加速度和降低准确性的风险。在预防中,提高策略上的警惕性,降低速度并提高准确性。当必须牺牲时间和准确性时,可以问这两种策略中的哪一种可以优化奖励,从而获得最佳性能。在一个独特的实验环境中对此进行了研究。以快速棋(每局180 s)研究决策制定,其中玩家的目标是在有限的时间内与对手交配,或者用足够的材料配合对手,使对手超时。在不同的游戏中,玩家面对强者和弱者。观察到:(a)玩家在面对强大的对手时采取较为保守的策略,动作速度更慢且更准确,并且(b)此策略次优:玩家在面对对手时采用的策略会增加他们对强势对手的获胜可能性具有相似的强度。

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