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Memorix: A tangible memory game using iSIG-Blocks

机译:Memorix:使用iSIG块的有形记忆游戏

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This paper presents a tangible, computerized memory game, called Memorix. Memorix aims to measure the player's spatial and working memory span by displaying geometric patterns on the tabletop platform and requiring the player to memorize and rebuild the patterns. The tangible game technology used for Memorix consists of a set of iSIG-Blocks with an interactive tabletop platform and TAPware. iSIG-Blocks are sensor-embedded creation blocks with motion sensing and wireless communication capabilities. The interactive tabletop platform serves as a game display while interfacing with the blocks. TAPware is a tangible programming tool for designing game items incorporating a computational measure of geometric complexity (C) that takes into account the pattern length, the number of distinctive colors, and the number of distinctive shapes used in the item. This computational measure can potentially serve as a guideline for generating game items with a fine-tuned difficulty level for each individual or group. Memorix and its associated technology have been evaluated via a small-scale human subject study (N = 12). Accuracy in correctness and manipulation speed measurements were over 98%. A high correlation between the game performance and C was also found (r = 0.84, p <; 0.01). Parameter sensitivity analysis revealed that the participants' failure rate was more sensitive to colors than length or geometric shape used in the game item.
机译:本文介绍了一种名为Memorix的有形的计算机记忆游戏。 Memorix旨在通过在桌面平台上显示几何图案并要求玩家记住并重建图案来测量玩家的空间和工作记忆跨度。用于Memorix的有形游戏技术由一组带有交互式桌面平台和TAPware的iSIG块组成。 iSIG块是具有运动感应和无线通信功能的传感器嵌入式创建块。交互式桌面平台在与积木连接时充当游戏显示。 TAPware是一种用于设计游戏物品的有形编程工具,结合了几何复杂度(C)的计算量度,其中考虑了图案长度,物品中使用的独特颜色的数量以及独特形状的数量。该计算量度可以潜在地用作针对每个个人或群体生成具有微调难度级别的游戏项目的指南。 Memorix及其相关技术已通过小规模的人类研究进行了评估(N = 12)。正确性和操纵速度测量的准确性均超过98%。在游戏性能和C之间也发现高度相关(r = 0.84,p <; 0.01)。参数敏感性分析显示,参与者的失败率对颜色的敏感性比游戏项目中使用的长度或几何形状的敏感性更高。

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