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Exploring audio storytelling in mobile exergames to affect the perception of physical exercise

机译:探索手机游戏中的音频故事,以影响体育锻炼的感知

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Exergames (video games that combine exercise and play) can make the experience of physical activities more enjoyable. Mobile exergames are particularly interesting as they can be used for outdoors, open-air physical activities. Unfortunately, current mobile exergames tend to require the player to frequently or continuously look at the screen. This can be hard to do while exercising, and it also requires the player to considerably distract visual attention from the surrounding physical environment, introducing safety issues in activities such as outdoor running. In this paper, we focus on two main goals. First, we explore how to use audio storytelling techniques to make physical exercise more engaging and enjoyable by exploiting a soundscape that provides prompt feedback in response to players' activity and does not require the player to look at the screen during running. Second, we study if the exergame is fun for users and if it positively affects the perception of the running experience. We measure important variables such as level of physical activity in player's lifestyle and player's physical activity enjoyment through validated methods employed in the medical literature. The results of the study show that the use of audio storytelling techniques in mobile exergames is appreciated by users, and the exergame has positive effects on the perception of physical exercise.
机译:Exergames(结合锻炼和娱乐的视频游戏)可以使体育活动的体验更加愉悦。移动exergames特别有趣,因为它们可用于户外露天体育活动。不幸的是,当前的移动游戏往往要求玩家频繁或连续地注视屏幕。这在运动时可能很难做到,并且还要求玩家将注意力从周围的物理环境中转移开来,从而在户外跑步等活动中引入安全问题。在本文中,我们关注两个主要目标。首先,我们探索如何使用音频讲故事技术,通过利用音景来响应运动员的活动提供及时的反馈,并且不需要运动员在跑步过程中看着屏幕,从而使体育锻炼更加有趣和愉快。其次,我们研究了exergame是否对用户很有趣,并且是否会对跑步体验产生积极影响。我们通过医学文献中采用的经过验证的方法来测量重要变量,例如玩家生活方式中的体育活动水平和玩家的体育活动享受程度。研究结果表明,在移动游戏中,音频叙事技术的使用受到了用户的欢迎,并且游戏对体育锻炼的感觉产生了积极影响。

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