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A full-3D voxel-based dynamic obstacle detection for urban scenario using stereo vision

机译:基于立体视觉的全3D基于体素的动态障碍物用于城市场景检测

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摘要

Autonomous Ground Vehicles designed for dynamic environments require a reliable perception of the real world, in terms of obstacle presence, position and speed. In this paper we present a flexible technique to build, in real time, a dense voxel-based map from a 3D point cloud, able to: (1) discriminate between stationary and moving obstacles; (2) provide an approximation of the detected obstacle's absolute speed using the information of the vehicle's egomotion computed through a visual odometry approach. The point cloud is first sampled into a full 3D map based on voxels to preserve the tridimensional information; egomotion information allows computational efficiency in voxels creation; then voxels are processed using a flood fill approach to segment them into a clusters structure; finally, with the egomotion information, the obtained clusters are labeled as stationary or moving obstacles, and an estimation of their speed is provided. The algorithm runs in real time; it has been tested on one of VisLab's AGVs using a modified SGM-based stereo system as 3D data source.
机译:专为动态环境设计的自动地面车辆需要在障碍物的存在,位置和速度方面对真实世界具有可靠的感知。在本文中,我们提出了一种灵活的技术,可以从3D点云实时构建密集的基于体素的地图,该地图能够:(1)区分固定障碍物和移动障碍物; (2)使用通过视觉测距法计算出的车辆自我运动信息,提供检测到的障碍物绝对速度的近似值。首先将点云采样到基于体素的完整3D地图中,以保留三维信息。自我运动信息可提高体素创建的计算效率;然后使用泛洪填充方法对体素进行处理,以将其分割为簇结构;最后,利用自我运动信息,将获得的聚类标记为静止或移动障碍,并提供其速度的估计。该算法实时运行;它已在VisLab的一款AGV上进行了测试,并使用了改良的基于SGM的立体声系统作为3D数据源。

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