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Digital serious games and simulation games - Comparison of two approaches to lean training

机译:数字严肃游戏和模拟游戏-两种精益训练方法的比较

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摘要

In an increasingly competitive and globalized world, companies need effective training methodologies and tools for their employees. However, selecting the most suitable ones is not an easy task. It depends on the requirements of the target group (namely time restrictions), on the specificities of the contents, etc. This is typically the case for training in Lean, the waste elimination manufacturing philosophy. This paper presents and compares two different approaches to lean training methodologies and tools: a simulation game based on a single realistic manufacturing platform, involving production and assembly operations that allows learning by playing; and a digital game that helps understand lean tools. This paper shows that both tools have advantages in terms of trainee motivation and knowledge acquisition. Furthermore, they can be used in a complementary way, reinforcing the acquired knowledge.
机译:在竞争日益激烈和全球化的世界中,公司需要为员工提供有效的培训方法和工具。但是,选择最合适的解决方案并非易事。这取决于目标群体的要求(即时间限制),内容的特殊性等。这通常是在精益(废物消除制造理念)中进行培训的情况。本文介绍并比较了两种不同的精益培训方法和工具的方法:基于单个现实制造平台的模拟游戏,涉及允许通过玩耍进行学习的生产和组装操作;以及有助于理解精益工具的数字游戏。本文表明,这两种工具在受训人员的动机和知识获取方面均具有优势。此外,它们可以补充使用,从而增强了所获得的知识。

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