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Configuarable and flexible immersive learning environment: An enhanced solution for the OpenSim platform to support end-users

机译:可配置和灵活的沉浸式学习环境:用于OpenSim平台的增强型解决方案,可支持最终用户

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摘要

Information and communication technologies have influenced our way not only to acquire and share knowledge but also to collaborate and communicate. Consequently, this has strongly influenced the way how communities or learners share knowledge and collaborate in various learning environments and settings. In particular learning and collaborating in immersive environments are proving to be effective in areas such as skills training. However, early development of immersive learning settings follow the traditional methodology of designing and developing environments for a specific learning goal or activity. The literature review of previous experiences revealed that new forms of learning require flexibility and adaptation towards the learning groups' needs. This situation has motivated our international research collaboration to focus on approaches for adaptable configuration with reuse of learning settings in immersive environments. A promising proof of concept for the Second Life platform has led to an improved approach for the open source platform, OpenSimulator. This papers reports about the conceptual approach, design and development as well as findings for further work. The main contribution in the paper covers a Web-based configuration tool. It supports end-users (learners and teachers) to design and reuse learning settings that include 3D components and in-world tools. Managed settings are automatically created in in-world instances of OpenSimulator which caters for on demand requests.
机译:信息和通信技术不仅影响了我们获取和共享知识的方式,而且也影响了协作和交流的方式。因此,这极大地影响了社区或学习者在各种学习环境和环境中共享知识和进行协作的方式。尤其是在沉浸式环境中的学习和协作在诸如技能培训等领域被证明是有效的。但是,沉浸式学习环境的早期开发遵循了针对特定学习目标或活动设计和开发环境的传统方法。对以往经验的文献回顾表明,新的学习形式需要灵活性和适应学习小组需求的能力。这种情况激发了我们的国际研究合作,专注于在沉浸式环境中重用学习设置的适应性配置方法。 Second Life平台的前途光明的概念验证导致对开源平台OpenSimulator的改进方法。本文报告有关概念方法,设计和开发以及进一步工作的发现。本文的主要贡献是基于Web的配置工具。它支持最终用户(学习者和教师)设计和重复使用包括3D组件和内置工具在内的学习设置。托管设置是在OpenSimulator的实例中自动创建的,可以满足按需请求。

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