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A curious companion for elderly gamers

机译:老年玩家的好奇伴侣

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摘要

The rapidly expanding elderly population is a significant niche market for game developers. However, the main target audiences of the existing digital games are young generations, who do not warrant the special needs required by elderly. In this paper, based on the field study of game for elderly — Chinese Water Painting — we propose a curious companion for the elderly. The curious mechanism of the artificial companion is developed based on Berlyne's model of curiosity. The implementation considers three needs of the elderly: the smoothness of game playing, the entertainment, and the caring for the elderly. A preliminary study suggests a wide range acceptance of the curious companion.
机译:快速增长的老年人口是游戏开发商的重要利基市场。但是,现有数字游戏的主要目标受众是年轻一代,他们不保证老年人有特殊需求。在本文中,基于对老年人游戏(中国水墨画)的实地研究,我们提出了一个对老年人的好奇伴侣。人造伴侣的好奇机制是根据Berlyne的好奇心模型开发的。该实现考虑了老年人的三个需求:游戏的流畅性,娱乐性以及对老年人的照料。初步研究表明,好奇伴侣的广泛接受。

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