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Interactive Exploration System: A User-Centered Interaction Approach in Semantics Visualizations

机译:交互式探索系统:语义可视化中以用户为中心的交互方法

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Nowadays a wide range of input devices are available to users of technical systems. Especially modern alternative interaction devices, which are known from game consoles etc., provide a more natural way of interaction. In parallel to that the research on visualization of large amount of data advances very quickly. This research was also influenced by the semantic web and the idea of storing data in a structured and linked form. The semantically annotated data gains more and more importance in information acquisition processes. Especially the Linked Open Data (LOD) format already experienced a huge growth. However, the user-interfaces of web-applications mostly do not reflect the added value of semantics data. This paper describes the conceptual design and implementation of an Interactive Exploration System that offers a user-centered graphical environment of web-based knowledge repositories, to support and optimize explorative learning, and the integration of a taxonomy-based approach to enable the use of more natural interaction metaphors, as they are possible with modern devices like Wii Mote or Microsoft Kinect. Therefore we introduce a different classification for interaction devices, and current approaches for supporting the added values in semantics visualizations. Furthermore, we describe the concept of our IES, including a strategy to organize and structure today's existing input devices, and a semantics exploration system driven by user-experience. We conclude the paper with a description of the implementation of the IES and an application scenario.
机译:如今,技术系统的用户可以使用多种输入设备。特别是从游戏机等中已知的现代替代交互设备提供了更自然的交互方式。与此同时,关于大量数据可视化的研究也非常迅速。语义网和以结构化和链接形式存储数据的想法也影响了这项研究。语义注释的数据在信息获取过程中越来越重要。特别是链接开放数据(LOD)格式已经经历了巨大的增长。但是,Web应用程序的用户界面大多不能反映语义数据的附加值。本文介绍了交互式探索系统的概念设计和实现,该系统提供了一个以用户为中心的基于Web的知识库的图形化环境,以支持和优化探索性学习,并且集成了基于分类法的方法,从而可以使用更多内容。自然的互动隐喻,例如Wii Mote或Microsoft Kinect等现代设备所可能实现的隐喻。因此,我们为交互设备引入了不同的分类,并为语义可视化提供了支持附加值的当前方法。此外,我们描述了IES的概念,包括组织和构造当今现有输入设备的策略,以及由用户体验驱动的语义探索系统。我们以对IES的实现和应用场景的描述作为本文的结尾。

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