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Large screen stereo projection splice based on parametric curve

机译:基于参数曲线的大屏幕立体投影拼接

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Propose and implement a large-screen projection splice method based on Bezier curves and cubic spline curve. The method can be used for passive stereo projection system. Construct the deformed surface for projection screen with Bezier curve, get the coordinates of surface grid nodes, and then segment the frame buffer, thus achieve the projection screen's geometric calibration by use of texture mapping. The method meets the requirements of stereo image pair grating alignment. Use cubic spline curve as the blending curve of splice image overlapping part. By frame buffer division and per-pixel processing, the blending purposes is achieved. Study the binocular stereo principle, realize the large-screen stereo projection splice by the mentioned method. Experiments on a three-channel stereo projection system show the method is simple and has good adaptability to engineering environment.
机译:提出并实现了一种基于贝塞尔曲线和三次样条曲线的大屏幕投影拼接方法。该方法可用于无源立体投影系统。利用贝塞尔曲线构造投影屏幕的变形表面,获取表面网格节点的坐标,然后对帧缓冲区进行分割,从而通过纹理映射实现投影屏幕的几何校正。该方法满足立体像对光栅对准的要求。使用三次样条曲线作为拼接图像重叠部分的混合曲线。通过帧缓冲区划分和按像素处理,可以实现混合目的。研究双目立体原理,通过上述方法实现大屏幕立体投影拼接。在三通道立体投影系统上进行的实验表明,该方法简单易行,对工程环境适应性强。

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