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Flexible Planes Extraction for Interactive-Friendly Multiview Stereo in Architectural Scenes

机译:灵活的平面提取,可在建筑场景中实现交互式友好的多视图立体声

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This paper proposes an automatic planes extraction approach to recover hypothesis planes of architectural scenes, being easily adopted in interactive-friendly multiview reconstruction systems. There exist many interactive scene reconstruction algorithms designed to model these real worlds, but they are very labor-intensive and difficult to verify whether the resulting 3D models are accurate or not. Motivated by the strongly piecewise planar property of architectural scenes, the hypothesis 3D planes can be generated automatically and flexibly in our work, being faster, more accurate and labor-saving than that of manually processing. Firstly, initial oriented points are reconstructed by using structure-from-motion and patch-based multiview stereo. Secondly, non-parametric density-based clustering technique is exploited to extract plane normal vectors without any presumption on the prior distributions of the normals of the planes, unlike famous Manhattan-world assumption. Then, the offsets of the planes can be estimated to specify the locations of the assumed 3D planes. Each group of the normal vectors and offset distances along the corresponding normals can determine certain candidates of plane structures. The obtained hypothesis planes are very beneficial to interactive-friendly multiview reconstruction with its efficiency and labor-saving, without measuring the sites, locating and digitizing architectural planes or converting existing CAD data.
机译:本文提出了一种自动平面提取方法来恢复建筑场景的假设平面,该方法易于在交互式友好的多视图重建系统中采用。存在许多设计用于对这些真实世界建模的交互式场景重建算法,但是它们非常费力,并且难以验证所得的3D模型是否准确。受到建筑场景强烈的分段平面特性的启发,假想的3D平面可以在我们的工作中自动灵活地生成,比手动处理的速度更快,更准确,更省力。首先,通过使用基于运动的结构和基于补丁的多视图立体声来重建初始定向点。其次,与著名的曼哈顿世界假设不同,基于非参数密度的聚类技术被用于提取平面法线矢量,而无需对平面法线的先验分布进行任何假设。然后,可以估计平面的偏移量以指定假定的3D平面的位置。每组法线向量和沿相应法线的偏移距离可以确定平面结构的某些候选。所获得的假设平面以其高效和省力的优势,对于交互式友好的多视图重建非常有益,而无需测量站点,对建筑平面进行定位和数字化或转换现有的CAD数据。

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