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Adaptive classification and strategy making system for android soccer games

机译:安卓足球游戏的自适应分类与策略制定系统

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This paper proposes an adaptive classification and strategy decision-making scheme which aims to integrate the image object identification and classification, the path planning, obstacle avoidance, and intelligent decision making technologies for android soccer games. It classifies the color block labels of the robots and the ball by using a statistical algorithm of kernel discriminant analysis firstly, and then determines the locations of the blocks based on image morphology operations. These color identification results will be offered the android soccer system to determine the detail object data of the robots and the ball for soccer game controls. Based on the training items of three kinds of AndroSot Challenges in 2011 FIRA World Cup, the proposed system intends to make role assignments of robots as attacker, defender, or goalkeeper, and to make decision of robot movements by formation strategies. Finally, the proposed scheme is implemented by actual competitions in 2011 FIRA AndroSot Game. The experimental results show the feasibility and the adaptability of the proposed system.
机译:本文提出了一种自适应分类和策略决策方案,旨在将图像对象的识别和分类,路径规划,避障和智能决策技术集成在一起。首先利用核判别分析的统计算法对机器人和球的色块标签进行分类,然后根据图像形态学运算确定色块的位置。这些颜色识别结果将提供给android足球系统,以确定足球比赛控件的机器人和球的详细对象数据。基于2011年FIRA世界杯的三种AndroSot挑战训练项目,该系统旨在分配机器人的角色,作为攻击者,防守者或守门员,并通过编队策略来决定机器人的动作。最后,该提议的方案通过2011 FIRA AndroSot Game的实际比赛实施。实验结果表明了该系统的可行性和适应性。

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