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Heuristic-based real-time remote rendering of 3-D geometric model

机译:基于启发式的3D几何模型的实时远程渲染

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摘要

In order to achieve the real-time transmission and rendering of large-scale scene with limited client's resource and network bandwidth, an algorithm of heuristic-based remote rendering of 3-D geometric model is proposed. The framework tackles the issues including simplification, transmission, and resource efficient rendering of graphics content on client device. First, every model can be simplified with different matrices to a series of models with different surface error (also with different details) based on human perception. And then we real-time monitor the change of network bandwidth, utilization of the client's hardware, output frame rate, and based that we pick the suitable precision models send to the client.
机译:为了在有限的客户端资源和网络带宽的情况下实现大规模场景的实时传输和渲染,提出了一种基于启发式的3-D几何模型远程渲染算法。该框架解决了一些问题,包括简化,传输以及在客户端设备上图形内容的资源高效渲染。首先,基于人类的感知,可以将每个模型使用不同的矩阵简化为一系列具有不同表面误差(也具有不同细节)的模型。然后,我们实时监控网络带宽的变化,客户端硬件的利用率,输出帧速率,并基于此选择发送给客户端的合适精度模型。

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