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Real-time Water Rendering Based on the Graphics Hardware Acceleration

机译:基于图形硬件加速的实时水绘制

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摘要

This paper presents an efficient method for water rendering in real-time by taking advantage of the parallelism and programmability of a GPU (Graphic Processing Unit). We propose a dynamical radial grid to tessellate the water surface and perform sampling and displacement mapping on the vertex shader. Some special effect is simulated to improve the photorealism of our real-time water rendering. The results show that our method is suitable for some real-time applications.
机译:本文提出了一种利用GPU(图形处理单元)的并行性和可编程性进行实时水绘制的有效方法。我们提出了一个动态的径向网格来细分水表面并在顶点着色器上执行采样和位移映射。模拟了一些特殊效果,以改善我们实时水绘制的真实感。结果表明,该方法适用于某些实时应用。

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