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Hardware-enhanced graphics rendering acceleration of pixel sub-component-oriented images

机译:硬件增强的图形渲染可加速像素子组件图像

摘要

Hardware acceleration of the rendering and animation of characters that treat each pixel sub-component as a distinct luminance intensity source. A bit-map representation of the sub-component-oriented character is generated by using a single image sample to generate each pixel sub-component. This may be accomplished by, for example, overscaling a representation of the character, placing the overscaled representation of the character on a grid, and then assigning a luminance and possibly a transparency value to each grid position based on the properties of the overscaled character at that grid position. Then, the character is rendered by interfacing with a hardware graphics unit that performs the final rendering and animation of the character.
机译:将每个像素子组件视为不同的亮度强度源的字符的渲染和动画的硬件加速。通过使用单个图像样本生成每个像素子组件,可以生成面向子组件的字符的位图表示。例如,可以通过以下方式实现此目的:对字符的表示进行超比例缩放,将字符的超比例表示形式放置在网格上,然后根据在屏幕上方的字符的属性为每个网格位置分配亮度和可能的透明度值。该网格位置。然后,通过与执行图形的最终渲染和动画的硬件图形单元接口来渲染角色。

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