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Evolutionary Algorithms for Intelligent Software Design

机译:智能软件设计的进化算法

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In this work we consider the notion of "intelligence" in its most general meaning, namely, as computational aspect of the ability to achieve goals. We present the result of our work on emergent intelligence of automatically developed software, viewed as ability of such software (when controlling realistically simulated artifact - Snakebot) to achieve goals. The emergent primitive intelligence is observed at the level of algorithmic paradigm (genetic programming) employed to design the controlling software of the-Snakebot. which achieve the goals without the need to be explicitly taught about how to do so. As an instant of primitive intelligence we consider the ability of snakebot to obtain fast (sidewinding) locomotion gaits. Moreover, at the mechanical level of the Snakebot, viewed as a complex mechanical system comprising many simple phenotypic segments, we discovered that such primitive intelligence (locomotion gaits) of the whole artifact emerge from relatively simply defined motion patters of the phenotypic segments. Empirical results verify the robustness of sidewinding Snakebot, viewed as the ability to retain its velocity when situated in unanticipated environment. Snakebot easily overcomes various types of obstacles such as a pile of or burial under boxes, rugged terrain and small walls. The adaptation of Snakebot to partial damage by gradually improving its velocity characteristics is discussed. Discovering compensatory locomotion traits, Snakebot recovers completely from single damage and recovers a major extent of its original velocity when more significant damage is inflicted.
机译:在这项工作中,我们将“智能”的概念视为其最一般的含义,即作为实现目标能力的计算方面。我们介绍了自动开发软件的新兴智能方面的工作成果,这被视为此类软件(在控制实际模拟的工件-Snakebot时)实现目标的能力。在用于设计Snakebot控制软件的算法范式(遗传编程)级别上观察到了原始的原始智能。无需明确教导如何实现目标即可实现目标。作为原始智能的瞬间,我们考虑了蛇形机器人获得快速(侧向)运动步态的能力。此外,在Snakebot的机械水平上,它被视为包含许多简单表型片段的复杂机械系统,我们发现整个工件的这种原始智能(运动步态)来自表型片段相对简单定义的运动模式。实验结果验证了侧绕式Snakebot的鲁棒性,它被视为能够在意想不到的环境中保持其速度。 Snakebot可以轻松克服各种障碍,例如在箱子下堆放或埋葬,崎terrain的地形和小墙。讨论了通过逐渐改善其速度特性使Snakebot对局部损伤的适应性。发现代偿性运动特征后,Snakebot可以从单个损坏中完全恢复,并且在遭受更大的损坏时可以恢复其原始速度的很大一部分。

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