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Design and Implementation of Personality of Humanoids in Human Humanoid Non-verbal Interaction

机译:人形非语言互动中人形人格的设计与实现

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Controlling robot behaviors becomes more important recently as active perception for robot, in particular active audition in addition to active vision, has made remarkable progress. We are studying how to create social humanoids that perform actions empowered by real-time audio-visual tracking of multiple talkers. In this paper, we present personality as a means of controlling non-verbal behaviors. It consists of two dimensions, dominance vs. submissiveness and friendliness vs. hostility, based on the Interpersonal Theory in psychology. The upper-torso humanoid SIG equipped with real-time audio-visual multiple-talker tracking system is used as a testbed for social interaction. As a companion robot, with friendly personality, it turns toward a new sound source in order to show its attention, while with hostile personality, it turns away from a new sound source. As a receptionist robot with dominant personality, it focuses its attention on the current customer, while with submissive personality, its attention to the current customer is interrupted by a new one.
机译:由于对机器人的主动感知,尤其是除了主动视觉之外的主动试听,取得了显着进步,控制机器人行为近来变得越来越重要。我们正在研究如何创建社交类人生物,以执行由多个讲话者进行实时视听跟踪而授权的动作。在本文中,我们提出人格作为控制非语言行为的一种手段。它基于心理学的人际关系理论,包括两个维度,即统治力与顺从力以及友善与敌意。配备了实时视听多说话者跟踪系统的上躯干类人动物SIG被用作社交互动的测试平台。作为具有友好个性的伴侣机器人,它会转向一个新的声源以显示其注意力,而具有敌对个性的它会转向一个新的声源。作为具有主导个性的接待员机器人,它将注意力集中在当前客户身上,而具有顺从性格的机器人则将其注意力转移到新客户身上。

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