首页> 外文会议>15th ACM SIGCSE annual conference on innovation and technology in computer science education 2010 >Collaborative Design of Cross-Disciplinary Game Minors Based on the IGDA Curriculum Framework
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Collaborative Design of Cross-Disciplinary Game Minors Based on the IGDA Curriculum Framework

机译:基于IGDA课程框架的跨学科游戏未成年人的协同设计

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Due to the recent creation of game degree programs at post-secondary institutions, peer-reviewed literature on the curriculum planning process for game degrees at post-secondary institutions pales in comparison to the literature available for more established fields of computer science. At Bradley University, departments across colleges have worked collaboratively to create two cross-disciplinary game minors. The minors have been carefully crafted to nurture the growth of both media designers and software developers while simultaneously providing experiences for the students to experience multi-disciplinary teamwork. This paper details the creation of these two innovative game minors with emphasis on three aspects of the curriculum planning process: 1) their interdependencies, 2) their structure for supporting both Design and software development students, and 3) their reliance on the International Game Developer Association's curriculum framework. In addition, the author provides a summary of issues and concerns that arose during the curriculum planning process.
机译:由于最近在大专院校创建了游戏学位课程,与在更成熟的计算机科学领域中可获得的文献相比,关于同等审查的大专院校游戏学位课程计划过程的文献相形见pale。在布拉德利大学,各大学的部门共同合作创建了两个跨学科的游戏未成年人。精心设计了未成年人,以培养媒体设计师和软件开发人员的成长,同时为学生提供体验跨学科团队合作的经验。本文详细介绍了这两个创新游戏未成年人的创建过程,重点放在课程计划过程的三个方面:1)他们的相互依存关系; 2)他们支持设计和软件开发学生的结构; 3)他们对国际游戏开发商的依赖协会的课程框架。此外,作者提供了课程计划过程中出现的问题和关注的摘要。

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