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Design of Real Time Multimedia Platform and Protocol to the Internet of Things

机译:物联网实时多媒体平台与协议设计

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摘要

With the vigorous development of the Internet of Thing (IOT) technology, the wave of the Internet of Things applications followed by. Applications based on IOT real-time multimedia are under the spotlight. However, due to the needs of real-time characteristic, multimedia data often use User Data Protocol (UDP) for transmission which makes packet loss easily happen when there are network congestion and channel noise. What's more, the insufficient upstream network bandwidth among front-end device also restricts the boom of real-time multimedia application. In our paper, we design rational platform architecture to solve the problem of front-end bandwidth. At the same time, we design a new real-time multimedia transmission protocol over UDP. Further more, through NS2 simulation we give a suggestion of the protocol parameter.
机译:随着物联网(IOT)技术的蓬勃发展,物联网应用的浪潮随之而来。基于物联网实时多媒体的应用成为人们关注的焦点。但是,由于实时特性的需要,多媒体数据经常使用用户数据协议(UDP)进行传输,因此当存在网络拥塞和信道噪声时,很容易发生丢包。此外,前端设备之间的上行网络带宽不足也限制了实时多媒体应用的繁荣。在本文中,我们设计了合理的平台架构来解决前端带宽问题。同时,我们设计了一种新的基于UDP的实时多媒体传输协议。此外,通过NS2仿真,我们给出了协议参数的建议。

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